My Kids' Campaign
A few summers back, I decided to run a very simple
campaign for my children. They had been
obsessed with my copy of d20 BESM for months and wanted desperately to make
characters of their own. I said cool and
sat down with them, helped pick out their classes and skills and everything
else and the end results were a party of pre-teen adventurers based in the city
of Eveningstar in the Kingdom of Cormyr.
They were:
Alyssa Jewel – a human female Shapechanger. Her ability to change form was limited to cosmetic modifications only, about half of the effect you would get out of a Change Self spell. By the end of the second adventure, she has also capable of minor elongation.
Alyssa Jewel – a human female Shapechanger. Her ability to change form was limited to cosmetic modifications only, about half of the effect you would get out of a Change Self spell. By the end of the second adventure, she has also capable of minor elongation.
Jackie Woo – a human Ninja. His mother had emigrated from Kara-Tur while
he was still very young and found work as a washer-woman in a house of one of
the kingdom’s more affluent families. He
had prodigious leaping abilities and carried flashbombs that he was supposed
use to blind foes so he could make quick getaways.
Then there was Jack Mann, the youngest member of the
group and a Pet Monster Trainer. His
abilities were focused on the instruction of “Furball”, a bright orange
one-eyed “Wooly Roller”. He has
basically an orange… well, furball, and could roll himself up like an armadillo
and then “bowl” itself into foes – striking (pardon the pun) with punishing
force.
Their first expedition took them to Rivior’s Keep on the
12th day of Kythorn, 1370 DR.
Three children from the town of Eveningstar sneak away
from their homes, chores and families to play at being “real” adventurers. They explore Rivior’s Keep, a former bandit
stronghold on the way to the Haunted Halls and fight some rats and skeletons. Although he is the youngest, Jack Mann proves
to be the most capable in battle. He and
his pet, a heretofore unknown creature that he calls a Wooly Roller, defeat the
majority of the enemies he and his friends face.
A little over a week later, they went back, this time
pressing on to the Halls themselves. I
substituted the map from the Sunless Citadel because I had my Eveningstar
module boxed up and didn’t want to go looking for it. My two oldest children spent most of the
adventure trying to sabotage each other and this time, the group did very
poorly and I was forced to introduce an NPC to help them out (the kids chose
the Giant Robot as my character class).
Anyway…
They soon discovered the dungeon was overrun with kobolds
and goblins who are at war with each other.
They found a battered, metal statue half-buried in the rubble of a
collapsed room. They dug the statue out and began to fiddle with it when its
eyes lit up and it began asking for "Designations" and "Updating
Mission Parameters". The scout robot joined the party and helped Alyssa
open a sealed coffin containing a troll.
The robot helped the children defeat the troll. As the group continued to explore, they met a
kobold named Meepo who convinced them to help him find his tribe’s missing
dragon. The group agreed and, despite
friction between Jackie and Alyssa, was successful in locating the
hatchling.
Alyssa startled the dragon and it attacked her in self
defense and chaos ensued with both Alyssa and Jackie fighting among themselves
until both ended up dead in a pit trap.
Jack Mann and the scout robot “AP” headed back to Eveningstar, swearing
to never return to the dungeon again.
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