Playing Card Soldiers
Playing Card Soldiers form the elite
Royal Guard of the Red and White Queens in Wonderland. They prefer to use their duo-dimension
ability to render themselves unseen, move into position, become visible and
attack, and then turn sideways to disappear before they can be counterattacked.
Playing Card Soldiers
CR: 6
Male Anthromorphic Playing Card Fighter 6
N Medium Humanoid
Init: +7, Senses: Listen +0, Spot +0
Languages: Read/Write and Speak Common
AC: 15 (+3 Dex, Leather Armor); t: 13; ff: 12; -1 ACP
Hp: 44 (6HD)
Immune: see below
Fort +6, Ref +5, Will +2
Spd: 30’ (6 squares)
Melee +9/+4 Halberd: 1d10+5
Ranged +9 Heavy Crossbow: 1d10
Combat Gear: Leather Armor, Halberd, Heavy Crossbow w/ 10 bolts
Str: 15, Dex: 16, Con: 12, Int: 10, Wis: 10, Cha: 10
SA: - -
SQ: Duo-Dimensionality
Feats: Dodge (b); Improved Initiative (b); Mobility; Spring
Attack; Toughness; Weapon Focus (Halberd) (b); Weapon Specialization (Halberd)
(b)
Skills: Climb +7, Intimidate +5, Jump +7, Swim +5
Possessions: Combat Gear
Height: 5’6” (average)
Weight: 50 lbs. (average)
Hair: None Eyes: Black
Appearance: Playing Card Soldiers look like man-sized playing cards. They are marked with the standard set of
suits and numbers found in a regular deck.
They commonly carry halberds and heavy crossbows.
• Duo-Dimensionality (Ex): Playing Card Soldiers only have two
dimensions: height and width, with no depth.
They are invisible when they turn sideways. This invisibility can only be detected with
True Seeing or similar means. In
addition, they can pass through the thinnest of spaces as long as they are of
the proper height. The Playing Card
Soldiers can perform all actions normally.
He can turn, become invisible, move in this state, reappear and attack,
and disappear on their next action.
While turned, the soldier cannot be affected by any form of attack, but
when visible takes double damage (so a dagger would cause 2d4 damage instead of
1d4).
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