A Chicken Armed with the One Ring
Hmmmm.... kinda has a point there, unless the Ring is capable of granting sentience. The bigger danger is that chickens are fast and agile so an invisible one that escaped would be racing straight to Sauron.
A Chicken Armed with the One Ring
CR: ⅙ Tiny Animal HD: ¼d8 (1hp)Init: +2 Spd: 20' AC: 14 (+2 Dex, +2 size), t: 12, ff: 12
Attacks: (BAB +0; Grap -13); +4 Peck: 1d2-5 (20/×2)
SA:
SQ: Low-Light Vision
Align: CE Saves: Fort +2, Ref +4, Will +2
Str: 1, Dex: 15, Con: 10, Int: 2, Wis: 10, Cha: 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse (b)
Gear: The One Ring
This is a chicken has eyes that gleam with a feral madness that is unsettling, even for a stalwart adventurer. It slips a golden ring over its claws and around its ankle before vanishing from view.
Background: Instead of bringing the Ring all of the way home, Bilbo dropped it (or, more accurately, the Ring dropped itself) near a farm in the Shire, expecting to be picked up by a creature more easily controlled than a disinterested Hobbit. It was immediately picked up by a chicken that was attracted to a shiny object on the ground. The Ring expanded to be large enough to slip over the chicken's clawed foot so when the bird was scratching in the dirt, managed to slip itself around the ankle and immediately dominate the simple creature.
The Ring is now headed directly toward its master but, being carried by a chicken, progress is slow to say the least. The Ring has considered causing itself to drop again but is worried that another strong-willed creature will pick it up and squirrel it away in a cave for another 470+ years so it has decided to make due with the resources available.
The One Ring
The One Ring confers Greater Invisibility upon its wearer, which cannot be pierced even with See Invisibility or True Seeing. It allows the wearer to see the ghostly shapes of the Nazgul. None of its other powers can be wielded by anyone except for Sauron, its only true master.
Excerpt from Dungeon Master's Guide (3.5e)
Items Against Characters
When an item has an Ego of its own, it has a will of its own. The item is, of course, absolutely true to its alignment. If the character who possesses the item is not true to that alignment’s goals or the item’s special purpose, personality conflict—item against character—results. Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item.
When a personality conflict occurs, the possessor must make a Will saving throw (DC=item’s Ego). If the possessor succeeds, she is dominant. If she fails, the item is dominant. Dominance lasts for one day or until a critical situation occurs (such as a major battle, a serious threat to either the item or the character, and so on). Should an item gain dominance, it resists the character’s desires and demands concessions such as any of the following.
• Obedience from the character so the item can direct where they go for its own purposes.
• Cause itself to drop from the character’s grasp
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