Cracks and Crevices – Rise of the Not Me
My wife and I were off work yesterday so we buckled down
and cleaned the house. I vacuumed. As I was working on the stairs, I started to
wonder where the crevice tool had gotten itself off to and THAT got me to thinking
that “Cracks and Crevices” would be an excellent name for a D&D-style
gaming system, complete with the nearly requisite naming convention. I mentioned this to her and she commented
that it sounded more like a children’s board game to her.
I may come back and revisit that idea later so no thunder stealing please.
It is this last creature that I would like to focus on today.
“Who Made This Mess in Here?" – Every Parent Ever
I was like “Whoa!” and started imaging a Chutes and
Ladder board marked with household furnishings that could be searched for
“treasures” (mostly loose change under the couch cushions) where whichever
player collected the most loot while cleaning house would win.
I may come back and revisit that idea later so no thunder stealing please.
The other idea I had was very much in the vein of “Honey,
I Shrunk the Kids”. A group of
adventurers are drastically reduced in size and must navigate the
house/castle/dungeon in question in search of the means to reverse the
effect. Along the way, they must avoid
household pets like cats and dogs, battle assorted pests like flies, mice/rats,
spiders, and maybe roaches. But there
are other creatures lurking in those hard to reach places beneath that collect
dirt and debris no matter how much you clean, menaces like Dust Bunnies,
Sock-Stealing Gnomes, and the Dreaded “I Don’t Know/Not Me” that makes messes
and hides items like TV remotes, car keys, and sunglasses whenever your back is
turned.
It is this last creature that I would like to focus on today.
“I Don’t Know, Not Me!” – Every Child Who Has Ever Been Asked
That Question
The “Not Me” is a fairy of the Unseelie Court. Its sole reason for existence is to make
messes, the bigger, the better. It will
knock over waste bins, scatter the contents of laundry baskets across the
floor, draw on walls with crayons and markers, not flush toilets, and dump out
children’s toy bins every chance it gets.
Naturally attracted to the homes of children with “uptight” (i.e.
Lawful-aligned parents), the Not Me enjoys getting children in trouble. They can be held at bay by sprinkling
powdered iron across thresholds and windowsills but this only lasts as long as
those protective lines remain intact, the child outgrowing the Not Me, or by
making it reveal its name.
Not Me
CR: 1
Neutral (Chaotic tendencies) Diminutive Fey
Int: +4, Senses: Listen +1, Spot +1, Low-Light Vision
Languages: Read/Write and Speak Common and Sylvan
AC: 18 (+4 size, +4 Dex); t: 18, ff: 14
Hp: 4 (½d6)
Immune: - -
Fort +3, Ref +6, Will +3
Spd: 20’ (4 squares)
Melee +8 Broom: 1d3-3 plus blinding
Base Atk: +0, Grap -11
Str: 5, Dex: 18, Con: 13, Int: 10, Wis: 13, Cha: 14
SA: Spell-like Abilities
SQ: Banishment Conditions, DR5/cold iron, Dust Cloud,
Low-Light Vision, Natural Invisibility, Relative Appearance
Feats: Acrobatic, Weapon Finesse (b)
Skills: Balance +8, Bluff +6, Jump +3, Perform (Any One)
+6, Sleight of Hand +8, Tumble +10
Climate/Terrain: Any land (usually urban areas)
Organization: Solitary
Advancement: 1-3 HD (Tiny)
• Banishment Conditions (Su): If a Not Me can be tricked
into saying or reading its own name, it is instantly banished back to the Realm
of Faerie (no saving throw). Each of
these creatures carries some object that serves as a clue to its identity. Their names are fairly simple, being
patterned after common objects that most children would be familiar with.
Ex.
A Not Me named ‘Dandelion’ may carry or wear wreath made of dandelions or ‘Cat
Whisker’ may be covered in whiskers, etc.
• Dust Cloud (Ex): A Not Me is continuously shrouded in a
swirling cloud of dirt and dust from the waist down. This serves to obscure the fairy from view
and provides partial concealment. If A
Not Me is forced to fight, it will smack its opponent with a broom. This creates a small dust cloud that can
blind its target for 1 round unless a Ref save (DC12) is passed. The save is Dex-based.
• Natural Invisibility (Su): Not Me’s are naturally
invisible to any to viewers of adolescent or greater age. This is constant, even if the Not Me is
attacking but it can suppress or resume its ability as a free action.
• Relative Appearance (Su): The Not Me’s appearance
differs depending on who sees it, on each individual viewer’s tastes and world
experiences. The perceived appearance
varies from viewer to viewer and can include changes in race, voice, and
mannerisms to present the seer’s idea of the most messy and chaotic being they
can think of. The differences in the
viewers’ perceptions often lead parents to believe that the children in
question are lying or blaming the mess the Not Me makes on an imaginary friend.
Those
who are able to perceive the Not Me’s actual appearance (via True Seeing or
similar means), see a small green-skinned humanoid with large ears, small eyes,
and a broad flat nose (almost like a goblin) shrouded in a cloud of dust and
carrying a straw broom.
• Spell-like Abilities (caster level equal to HD) –
constant: Detect Law, at will – Prestidigitation
AD&D Stats
Climate/Terrain: Any urban
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Omnivore
Intelligence: Average (10)
Treasure: Incidental
Align: N
No. Appearing: 1
AC: 6
Movement: 8
HD: ½ (4hp)
THAC0: 20
No. of Attacks: 1
Dmg/Att: 1d3-3 plus Blinding (Save vs BW to negate)
SA: Spell-like Abilities
SD: Cold Iron or better weapons to hit, Banishment Conditions, Dust
Cloud, Infravision, Natural Invisibility, Relative Appearance
Magic Resistance: Nil
Size: T (6” to 1’
tall)
Morale: Unsteady (5-7)
XP Value: 35
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