Red Reverends
While watching YouTube the other day, I stumbled across
another video that got me to thinking…
The Red Reverends are fanatically devoted to their sect
and almost slavishly follow the dictates of the Red Cardinal. Any violation of their strict interpretation
of the Bible is viewed as either blasphemy or heresy and is punished with
extreme prejudice. There is no leeway,
no extenuating circumstances, no second chances, and no mercy or
reprieves. Examples include:
With that in mind, I have been putting some thought into
these Red Reverends and how I could incorporate them into the Old West chapter of my campaign.
This sect of the Catholic Church splintered off from the
Ordo Malleus after the Salem Witch Hunts.
The founders insist that they did not go “too far”, rather that they
didn’t go far enough and that if they had found all of the witches that they
would have been hailed as heroes and champions of the faith rather than having
their power diminished because of failure.
Members of the Order use self-flagellation to purify
themselves and their bodies are covered with layer upon layer of scars
resulting from this practice. They also
wear red to symbolize the blood Jesus shed during the Crucifixion.
• If
a violator touched a pig, his hand shall be cut off.
• If
different crops were planted side-by-side in the same field, that field will be
burned.
• If
an oracle was sought out, then the offender will be blinded for attempting to
see the future.
• If
someone worked on the Sabbath, they shall be stoned until dead.
The Reverends consider themselves to be priests but in
terms of game mechanics, they are Sorcerers, capable of casting Arcane spells
without preparation and favor magic that calls upon (the cleansing) fires (of
God). They substitute Biblical verses for
verbal components of their spells and may use religious icons (crucifix,
rosary, etc.) in lieu of material components.
Red Reverends are proficient with all simple weapons plus
whips. Their class skills are
Concentration, Craft, Knowledge (Arcana), Knowledge (Religion), Profession,
Spellcraft, and Use Rope. They gain 2
skill points (plus Intelligence bonus) per level with the first level’s skill
points being multiplied by 4. Base
Attack Bonus and saving throw progression and spells per day and spells known
are identical to the Sorcerer class’s progression.
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